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VR Experiences Designed for VIVEPORT with Bjorn Book-Larsson

ARPost

This is the GDC Replacement Seminar that we’re holding. Thanks to coronavirus we obviously can’t meet at GDC as we usually would every year,” Bjorn Book-Larsson, President of VIVEPORT, said introducing the seminar. “So Book-Larsson, presented “A Step Ahead of the Curve: Using Data Trends to Build a Successful VR Experience.”

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The “War of Words” Taking Place in XR Technology

ARPost

Among other roles and titles, Kadlubsky is the Director of Communications for Open AR Cloud – an organization dedicated to “the development of open and interoperable spatial computing technology, data, and standards.”. I’ve been fortunate enough to attend a number of seminars, and of course I go in there with a notebook.

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How Is Virtual Reality in Online Education Used?

ARVR

hardware and software. Hardware Most of the VR systems available today incorporate a headset or a visor that takes up the user’s whole field of view, as well as optional accessories, such as controllers, gloves, and distance sensors. Thus, the hardware is made by tech companies and the software by developers.

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Nothing New: HTC Exec Slams Apple’s Vision Pro’s ‘Pricey’ XR Headset

XR Today - Mixed Reality tag

HTC Vive has been doing it for a while” He later quotes D an O’Brien, President, Americas, HTC , stating use case data from the Taoyuan-based firm. This will offer the best ‘stick and carrot’ method for developing its XR hardware. This is equivalent to $1,515.04 USD in 2023, up $866.04

HTC 58
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The VRScout Report – The Week in VR Review

VRScout

Also announced is the Samsung Creator’s Program: Samsung Creators, as it’s called, will include a series of seminars and classes, empowering filmmakers and influencers to create in VR. Creators can load their own 360-degree videos to the Samsung VR platform for sharing and for the first time view them in the Gear VR.

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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

So this year, for example, the hardware, software and third party content creators to XR have seen much stronger growth in the enterprise side of that business, compared to growth in the consumer sector over the past 12 months. So we’ve got an update from HTC and Oculus on what’s the state of the hardware.

Survey 78
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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

So this year, for example, the hardware, software and third party content creators to XR have seen much stronger growth in the enterprise side of that business, compared to growth in the consumer sector over the past 12 months. So we’ve got an update from HTC and Oculus on what’s the state of the hardware.

Survey 60