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FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. FOVE 0 Specifications.

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90% of Chinese VR Startups Have Gone Bankrupt. Here’s Why That’s a Good Thing.

VRScout

The first bit to point out, of course, is that 90% of startups in any industry fail. With notable exceptions, these are often companies producing cheap replicas of existing mobile hardware like Google Cardboard and Samsung Gear without any additional, unique features. Expectedly, the many seized the opportunity for a feeding frenzy.

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‘Esper’, ‘Gang Beasts’ Dev Coatsink Going All-In On VR, Working On Three New Games

UploadVR Between Realities podcast

He also teased that “some may be suited to new hardware coming out.” The new hardware hint is also enticing. Currently the only prominent new VR hardware on the horizon we can think of is Vive’s new tracker , which can be stuck to objects to bring them into the virtual world.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

That’s all well and good, but is the HoloLens 2 hardware truly a ‘2.0’ In the 30-odd minutes wearing HoloLens 2 over the course of two demos, it seemed to be a comfortable fit that could probably be worn for the advertised two to three hour active-use battery life without issue. ’ step forward?

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CES 2017 VR And AR News Roundup: Everything You Might Have Missed

UploadVR Between Realities podcast

For the full scoop, you’ll have to click through to the specific story of course because we don’t want this article ballooning to several thousand words that you may not care about. Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping January 2017 [ Link ]. Upload’s CES 2017 Predictions [ Link ].

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The VRScout Report – The Week in VR Review

VRScout

Oculus has done a quick 180 on their position on Digital Rights Management: after repeatedly blocking patches that would enable users to access non-Oculus content, Oculus quietly updated its hardware-specific runtime and removed all evidence of that controversial DRM – and did not mention the change in its runtime notes.

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Here’s How 4 Predictions By The Head of Oculus Research Turned Out

UploadVR Between Realities podcast

VR is a demanding process and it’s on GPU manufacturers to provide hardware for consumers that provide believable experiences not just in visual fidelity but also framerate and performance. Companies are starting to dabble with foveated rendering but we only have eye-tracking in one VR headset, FOVE. Was he right?: Absolutely.