FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. The company went on to raise an $11 million Series A investment in 2016 , and now plans to open pre-orders for their first headset, the FOVE 0, starting on November 2nd.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. FOVE however is all about the eye-tracking, and with its 120fps infrared eye-tracking system, it proves to be extremely accurate. FOVE 0 Technical Specs. Minimum Hardware Requirements.

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FOVE Eye Tracking VR Headset Shipping

VRCircle

FOVE have been at the forefront on this development with their Kickstarter campaign in mid-2015. Related: FOVE Eye Tracking VR Headset available from Kickstarter FOVE then started taking pre-orders in November of last year and even offered a discount of $50 off with shipping expected in January 2017. FOVE have stated that all the software on Steam will work with the FOVE headset. 64-bit or Windows 10 64-bit You can pre-order FOVE direct from their site.

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FOVE 0 Eye Tracking VR Headset Available for Pre-Order

VRCircle

FOVE is taking pre-orders now and offering a discount of $50 off now thru November 9. The FOVE headset will start shipping in January 2017 for a price of $549 (After discount). With the FOVE headset and eye tracking, this brings a whole new level of realism and functionality. FOVE do not recommend using FOVE while wearing glasses because some glasses' frames will block the sensors while tracking your eyes. Hardware Virtual Reality Virtual Reality News VR News

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

UploadVR

When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. “I met the guys from FOVE, Yuka [Kojima, CEO], and Scott [Harper, Creative Director] at South by Southwest 2014 in Austin, where they were demoing a very early prototype of the FOVE [headset],” Head of Special Projects Oliver Kibblewhite tells me. Experiences gaming FOVE 0 Project Falcon REWIND

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Preorders for FOVE Eye Tracking HMD are now open

VR Bites

Some of you may have heard about the FOVE VR headset. FOVE is the first virtual reality headset that uses eye tracking. Just as Oculus with their Rift, FOVE started a Kickstarter back in May 2015. The backers who contributed $349 were ensured to receive the FOVE HMD. FOVE collected a total of $480,650 through this campaign. Who missed the Kickstarter and is still interested in the FOVE can preorder their HMD today! Hardware Kickstarter News tracking

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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

Despite all the activity, AR/VR hardware remains relatively crude. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. Meanwhile, a host of mid-to-high-end AR/VR hardware companies have been working to add some form of eye tracking to existing headsets, as well as integrated solutions in the future. The technique is substantially gentler on our eyes, and on the hardware. News Eye Tracking FOVE Hardware

90% of Chinese VR Startups Have Gone Bankrupt. Here’s Why That’s a Good Thing.

VRScout

With notable exceptions, these are often companies producing cheap replicas of existing mobile hardware like Google Cardboard and Samsung Gear without any additional, unique features. This will give headset startups in China and abroad (like Japan’s FOVE) enough space to see if an innovative indie product can hold its own against the big leagues—particularly in a competitive market like China. News China Chinese VR FOVE iiMedia

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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

The hardware is becoming increasingly available to developers and researchers. Companies like Tobii are offering eye-tracking hardware and software to manufacturers and developers; Qualcomm is now offering Tobii’s solution in their VRDK headset. Fove is selling a development kit of their VR headset with inbuilt eye-tracking. Eye-Tracking Feature News 7invensun apple eye tracking eye tracking virtual reality eye tracking vr fove magic leap oculus qualcomm smi tobii

Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset. FOVE VR is able to track a user’s eye movements allowing for people to take actions through eye gaze and blinking. Facial Motion Capture Motion Capture VR Hardware VR Headset electromyography electrooculography emteq Faceteq facial expressions in vr facial motion capture integrated facial tracking mo-cap social vr

Eye-Tracking Group Tobii Plans To Invest $16 Million In VR By 2019

UploadVR

Tobii will continue to develop and supply new eye-tracking hardware and algorithms as part of its plans, which hopefully means it will be creating some of those solutions. Eye-tracking has a number of applications for VR, including foveated rendering and avatar replication, and can already been seen in upcoming headsets like the FOVE 0. We recently tried eye-tracking as a means of input inside VR with FOVE, though found it came with its own set of problems.

Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

That’s all well and good, but is the HoloLens 2 hardware truly a ‘2.0’ What I saw today still relies on some bits that need tutorializing to fully grasp, but being able to physically click a button, or manipulate a switch like you think you should is moving the interaction-design to where it needs to be—the ultimate ‘anyone can do it’ phase in the future when the hardware will eventually step out of the way.

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. The Razer-fronted Open Source Virtual Reality (OSVR) platform was announced along with its very first flagship hardware, the Hacker Developer Kit (HDK for short).

‘Esper’, ‘Gang Beasts’ Dev Coatsink Going All-In On VR, Working On Three New Games

UploadVR

He also teased that “some may be suited to new hardware coming out.” The new hardware hint is also enticing. Currently the only prominent new VR hardware on the horizon we can think of is Vive’s new tracker , which can be stuck to objects to bring them into the virtual world. There are of course a variety of standalone VR headsets and other contenders coming like the eye-tracking FOVE , which these games could just as easily be suited for.

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GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR

UploadVR

As reported by Tom’s Hardware , SMI partnered with Valve to integrate its eye-tracking tech into OpenVR SDK and API, which will allow other companies to implement support into their VR software. This hugely efficient process means apps won’t have to render a full screen at all times, and could feasibly lower the barrier to entry for VR hardware.

Oculus Enters The VR Eye-Tracking Arms Race With ‘Eye Tribe’ Acquisition

UploadVR

There is something of an arms race developing between the major VR hardware companies (Facebook, Google, HTC, Sony) to add more intuitive controls for VR. Companies like FOVE are having big breakthroughs using eye tracking to enhance social interaction in VR and foveated rendering techniques could make VR/AR more processor efficient than ever. Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning.

Google Acquires Eye-tracking Company Eyefluence, Reportedly Building VR Headset With Tech

Road to VR

Just what Google has brewing in their skunkworks, we can’t say for sure, but with their most recent acquisition of Eyefluence , a company that builds eye-tracking technology for VR headsets, it seems Google is getting ever deeper into what’s largely considered ‘the next generation’ of dedicated VR hardware.

The VRScout Report – The Week in VR Review

VRScout

RAZER: ZVENTURES VC FUND – Starting as a hardware company and evolving into a software company as well, Razer is now also growing into an investing company. FOVE, THE EYE-TRACKING HMD: FINAL SPECS AND PRE-ORDER DATES. Recapping the top stories covered on the VRScout Report , a weekly live video show and podcast discussing the best in VR, hosted by Malia Probst.

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A Work in Progress: Virtual Reality

VRScout

Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. Along with the emergence of the VR industry, a slew of gadgets and supplementary hardware devices have begun to flood in. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations. The hardware still has room to improve.

CES 2017 VR And AR News Roundup: Everything You Might Have Missed

UploadVR

Wireless accessories will be on display, analysts and Upload staff alike are making full predictions, and there will actually be a large amount of content — not just hardware — on the show floor to see. Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping January 2017 [ Link ]. Dell Unveils Inspiron 15 Gaming Notebook And Premium Alienware Hardware For VR [ Link ].

SMI Talks Eye Tracking VR Applications & Foveated Rendering

Road to VR

See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset. SMI says that the hardware required for eye tracking is not a huge barrier, and so it will likely be a matter of whether the eye tracking algorithms are going to be developed in-house or licensed from one of the big eye tracking players. Sensomotoric Instruments (SMI) is a German-based eye tracking company who has released an eye tracking kit for the Oculus DK2 & Gear VR , and most recently for the HTC Vive.

The VRScout Report – The Week in VR Review

VRScout

Oculus has done a quick 180 on their position on Digital Rights Management: after repeatedly blocking patches that would enable users to access non-Oculus content, Oculus quietly updated its hardware-specific runtime and removed all evidence of that controversial DRM – and did not mention the change in its runtime notes. Recapping the top stories covered on the VRScout Report , a weekly live video show and podcast discussing the best in VR, hosted by Malia Probst.

Here’s How 4 Predictions By The Head of Oculus Research Turned Out

UploadVR

VR is a demanding process and it’s on GPU manufacturers to provide hardware for consumers that provide believable experiences not just in visual fidelity but also framerate and performance. Companies are starting to dabble with foveated rendering but we only have eye-tracking in one VR headset, FOVE. It may only be two years old, but Oculus’ Connect developer conference has already established some cherished traditions.

Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR

Dinosaur kicking for $300 is certainly funny, but it’s also a great example of a broad effort by developers and hardware manufacturers to make virtual worlds more responsive to human behavior. FOVE is distributing a eye-tracking headset too. Over the last week we learned that by spending essentially $300 to purchase three Vive Trackers, you will be able to bring your legs, feet and torso into VR — so you can kick a dinosaur in the face without even looking at it.

The High-end VR Room of the Future Looks Like This

UploadVR

The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. But problems with frame rate lag in display and a small field of vision make people nauseated, and exercise in a headset is pretty unpleasant—picture a heavy piece of hardware bouncing on your face while you’re sweating into its lenses. Being able to pick up your VR hardware and take it with you is a big benefit.

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