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Leap Motion Update Improves Physics, Supports Rift And Vive Controllers

UploadVR Between Realities podcast

Fully functioning hand-tracking might be a ways off from becoming the standard form of VR input, but Leap Motion is making a big step toward that future today, taking its Interaction development engine to 1.0 The company is also adding support for systems like wearables and widgets, enabling wrist-mounted menus and more.

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A Hands on Look at the State of Input in VR

VRScout

Playstation Move controllers that were included with the PSVR headset. Oculus Touch controllers were just announced to ship late in 2016. Xbox gamepads shipped with the Oculus Rift headset. Tracked controllers were still new to the market and the gamepad was a controller that gamers were already familiar with.

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#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours

Leapmotion

In support of the event, our team donated Leap Motion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former Leap Motion engineer Adam Munich. He had experience building homebrew data gloves and mocap systems for years before discovering Leap Motion.

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Building Blocks: A Deep Dive Into Leap Motion Interactive Design

Leapmotion

In the real world, we never think twice about using our hands to control objects. Leap Motion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. Virtual reality gives us the power to augment our digital selves with capabilities that mirror real-world wearable technologies.

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Varjo announces Aero, the highest-end prosumer headset

The Ghost Howls

Eye Tracking : 200 Hz with sub-degree accuracy; 1-dot calibration for foveated rendering Comfort & Wearability : 3-point precision fit headband Replaceable, easy-to-clean polyurethane face cushions Active cooling. Also, Leap Motion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model.

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The Art of Storytelling and Narrative in VR

Leapmotion

Many developers are also using Oculus Medium to rapidly prototype scenes before committing to more robust scene designs. The player’s hands might reinforce presence within the scene, enable basic controls, or drive the story by affecting objects and events. They also captured Oculus Story Studio a well-deserved Emmy.

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Interaction Engine 1.0: Object Interactions, UI Toolkit, Handheld Controller Support, and More

Leapmotion

At Leap Motion, our mission is to empower people to interact seamlessly with the digital landscape. Last year, we released an early access beta of the Leap Motion Interaction Engine , a layer that exists between the Unity game engine and real-world hand physics. Widgets and Wearable Interfaces.