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Hand & Finger Tracking Coming Soon To The HTC Vive Pro

VRScout

HTC reveals native hand/finger tracking for Vive Pro alongside 6DoF functionality for Vive Focus. It looks as though the front-facing cameras on your Vive Pro will finally begin seeing some use as HTC reveals plans to launch native support for hand and finger tracking on their high-end PC VR headset. Image Credit: HTC / GIPHY.

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HTC Vive announces 6 DOF controllers for Vive Focus and teases hand tracking for Vive Pro

The Ghost Howls

Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The event hosts people from very important companies like NVIDIA, VR Chat, The Khronos Group, Alibaba (there is Jack Ma!),

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

It will be a very interesting event and you can register at this link if you want to enjoy it (come on, it’s free!). Sony unveils the new controllers of the PSVR2. Finally, the PSVR 2 won’t have anymore the wands (or dildos) of the PSVR 1 but will have controllers that follow the standards of all the other headsets.

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

Meta Quest 3, the first truly mixed reality headset by Meta (Image taken during a Meta event) The reason is that Meta is playing the extra safe way and it is preventing developers from accessing the camera feed seen by the user in MR applications , both as input (getting the image) and output (writing on the image).

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VEC 2019 – All the most important news from the Vive Ecosystem Conference

The Ghost Howls

Today I will start telling you the main news from the event , and in the next posts, I will tell you how the VEC is and how it has been launching a game there. After having detailed his vision for a better future where we all will wear an XR headset, Alvin has started introducing HTC’s vision for the Vive Focus Plus.

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WCVRI Day 1: Hands-on RealMax AR glasses and Droolon F1 eye tracking!

The Ghost Howls

I’m here to attend the WCVRI , a very big event about Virtual Reality in China, where I am exhibiting HitMotion: Reloaded , the mixed reality fitness game of my agency New Technology Walkers ( contact us if you need some VR development!). Regarding the event, it seems having its importance here. This is not an easy task.

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VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

VRTK, as other existing VR interaction toolkits, is built around logic input from controllers. Developers will have to build or find an extra module to make the bridge between the analogic hand tracking, and the logic controller input. This allows Interhaptics to include a more advanced event system due to logic-based interactions.