article thumbnail

STRIVR Labs Raises $5 Million And Adds Enterprise VR Training

UploadVR Between Realities podcast

More than 25 professional and collegiate sports teams use STRIVR to enhance off-the-field preparation including the Dallas Cowboys, Arizona Cardinals, Minnesota Vikings, Clemson University, Stanford University, the Washington Wizards, Detroit Pistons, and Washington Capitals.

Training 100
article thumbnail

First look at HTC Vive Sync

Hypergrid Business

On the plus side, the controls were simple and, for the most part, intuitive. The head tracking and the hand-held controllers both feel real. In other headsets, the head tracking or the controllers would sometimes drift. Your field of view would slowly rotate, and the controllers would go out of sync with your hand motions.

HTC 85
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Use the Oculus Go for Sales & Marketing Presentations

InstaVR

The publishing section of that guide talks specifically about iOS/Android/Google Cardboard. The Oculus Go comes with an intuitive and easy-to-use hand controller. Marketing can manage the creation of apps, and sales teams can easily update via a click of the hand controller in their VR headset.

Oculus 113
article thumbnail

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. People get in it, and they see, "this as a medium-to-low-quality image or video that I'm sitting in," and there's not much interaction if it's a Google Cardboard.

article thumbnail

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. People get in it, and they see, "this as a medium-to-low-quality image or video that I'm sitting in," and there's not much interaction if it's a Google Cardboard.

article thumbnail

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. People get in it, and they see, "this as a medium-to-low-quality image or video that I'm sitting in," and there's not much interaction if it's a Google Cardboard.

article thumbnail

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. People get in it, and they see, "this as a medium-to-low-quality image or video that I'm sitting in," and there's not much interaction if it's a Google Cardboard.