Remove Controllers Remove Detroit Remove Google Remove Virtual Environment
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First look at HTC Vive Sync

Hypergrid Business

On the plus side, the controls were simple and, for the most part, intuitive. The head tracking and the hand-held controllers both feel real. In other headsets, the head tracking or the controllers would sometimes drift. Your field of view would slowly rotate, and the controllers would go out of sync with your hand motions.

HTC 85
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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. The main area that I was in charge of, and really led the development and the creative side of, was called Future Flight Controls. It's just the most fun.

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article thumbnail

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. The main area that I was in charge of, and really led the development and the creative side of, was called Future Flight Controls. It's just the most fun.

article thumbnail

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. The main area that I was in charge of, and really led the development and the creative side of, was called Future Flight Controls. It's just the most fun.

article thumbnail

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. The main area that I was in charge of, and really led the development and the creative side of, was called Future Flight Controls. It's just the most fun.