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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

Roy Batty was an example figure we discussed when designing LCF-R’s makeup and persona. Cybernetic enhancements, robotics, unique weaponry, stealth, RPG elements and interesting factions are all present and develop during the story of Scraper. Also, the episodic design matches the story.

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VRROOM: Lessons learnt building a VR social platform that arrived at the top place on a VR store

The Ghost Howls

Well, I think there are a few stars that have to align: You have a clear use case not well covered by the other platforms: If to do your content, you have to shoehorn it every time to the rules of the other platforms, with results that leave you somewhat unsatisfied, then probably you should create your own platform.

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China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

The innovation capability has been significantly enhanced, and the application service level has been greatly improved. Doing so, these factories are improving a lot their productivity, because workers are working in a better and healthier way. And this is really wonderful. – Near-eye display technology.

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The State of Eye/Hand-Tracking Technology for Enterprise in 2023

XR Today - Mixed Reality tag

XR developers can leverage features like spital audio, RT3D graphics, and even AI to immerse a headset user. AR/VR/MR headsets are increasingly equipped with hand and eye tracking technology. The firm has developed a hand-tracking platform called Gemini, which supports immersive, interactive, and realistic AR/VR experiences.

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Eye/Hand-Tracking: XR Today Expert Roundtable

XR Today - Mixed Reality tag

XR developers can leverage features like spatial audio, RT3D graphics, and even AI to immerse a headset user. AR/VR/MR headsets are increasingly equipped with hand and eye tracking technology. The firm’s latest software release, Gemini, supports immersive, interactive, and realistic AR/VR experiences.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

But the gift is not mine, but from the XR ergonomics expert Rob Cole, that has written an INCREDIBLE guest post about his experiments in trying to build from scratch the prototype of a SteamVR controller with a modular design and optimal ergonomics. Enjoy your read. Image by Rob Cole). Introduction.