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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR Between Realities podcast

VR video games are some of the most immersive, visceral experiences to date. Enhanced reality devices – especially AR — will be ubiquitous in another decade or so, and used in nearly every aspect of our lives and in nearly every industry, from automotive to medical care, education to neuroscience, engineering to shopping.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

Carmack is a computer programmer best known for his work on the Quake , Doom , and Wolfenstein video games. This Year’s VR Hardware of the Year Award went to the Oculus Quest. The Oculus Rift S was also nominated for the award. That same year, Oculus Touch won VR Hardware of the Year. VR Hardware of the Year.

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Which XR Firms Are Leading the Charge for Interoperability? 

XR Today - Mixed Reality tag

Automotive companies use VR environments to build new vehicles while embedding AR technology into their navigation systems. For instance: Meta: Meta’s Oculus devices not only work alongside a wide range of different hardware solutions, but they’re also designed to support countless different types of software too seamlessly.

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The Benefits of Microsoft Mesh and What is Still Limiting the Mixed Reality Industry

ARVR

Today it can work with Unity, C++ and C#, but will soon have support for Unreal, Babylon, and React Native. Azure Active Directory provides secure identity and login Billing is out of the box Audio/video transmission including special audio for realistic interactive experiences Trending AR VR Articles: 1. Enter The Monarchy 3.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

In sectors like automotive design, the graphical quality of the application must be the closest possible to reality. Video courtesy NVIDIA). On the lowest layer, you have the tools with which you make a scene (Blender, Unreal Engine, 3ds Max, etc…). Video courtesy NVIDIA). a ray-tracing renderer).

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. Destin’s video is approaching two million views and hit YouTube’s front page. Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

I’ve seen some of the videos, I’ve seen what you guys are doing; holy crap. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. Is there a cost difference between using Unity versus Unreal? Yeah, it is.