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Leading VR Engine Unity Will Start Charging Developers Per Install

Upload VR

The standard rate will apply to installs across 18 countries, including the United States, Australia, UK and Japan. Film, gambling, or education subscription plans are unaffected. Some expressed interest in alternative game engines like Godot or Unreal, while others questioned the wider implications for current releases.

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HTC VIVE Debuts Mars CamTrack at SIGGRAPH 2022

XR Today - Mixed Reality tag

VIVE Mars CamTrack is open for purchase in the United States, Canada, and Europe, with plans to launch in China, Japan, South Korea, Taiwan, and Australia over the next few months. With the solution, users can leverage the following tools: FreeD plug-and-play capabilities for Epic Games’ Unreal Engine.

HTC 81
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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. One of my favorite examples — I will qualify it with they are not using Torch yet — but ABC News Australia. There’s these other engines– Alan: Improbable. Paul: Yeah.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. One of my favorite examples — I will qualify it with they are not using Torch yet — but ABC News Australia. There’s these other engines– Alan: Improbable. Paul: Yeah.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. One of my favorite examples -- I will qualify it with they are not using Torch yet -- but ABC News Australia. And they actually built an Unreal engine-based app to publish news content to go on with their news. Alan: Improbable.

AR 60
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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). North Metropolitan TAFE, Australia. Vancouver Film School, Canada. image courtesy VR First. image courtesy VR First. Manchester Metropolitan University, UK.

AR 210
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

The technology path is moving so fast that if you’d said, “hey, we want to make a five-minute training thing” three years ago, you would have to print the 3D mounts for the cameras, and go out there, film it, stitch it. Literally from Sydney, Australia to New York, L.A., There’s another three weeks of work.”

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