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The epic journey of The Unity Cube

The Ghost Howls

Some weeks ago, I’ve launched on App Lab “The Unity Cube” , a VR experience for Quest, with just… a cube and nothing more. The genesis of The Unity Cube. This is the typical reaction of the VR user when he/she discovers The Unity Cube. The reasons for the cube. But “Why submitting just a cube?”,

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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

Then the Vision Pro beta for the Unity game engine has not been distributed yet, so many Unity developers can’t build applications for the Vision Pro, yet. First of all, the labs are dedicated only to devs who are already developing applications for the Vision Pro , which is a very expensive headset.

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The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

Abi Bar-Zeev knows that too, and he has written an interesting blog post predicting how Facebook will behave in the upcoming years. Disclaimer: Jake, the CEO of HaptX, is a Patron of this blog) Learn more. This is not a blog, this is a metaverse Funny link. These are all problems to be figured out. Some XR fun.

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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). Please, use THE WORD and support my blog by clicking the button here below! Donate to the Ghost Howls on Patreon!

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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

With a surprise move, Google has announced with a blog post that it ha opensourced completely Cardboard. The device will be available for $3500 in United States, Japan, China, Germany, Canada, United Kingdom, Ireland, France, Australia, and New Zealand, the same countries where it was previously available for pre-order.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Today I’m very proud to host on my blog what is probably one of the best interviews I have ever had in these 6 years of career in VR blogging. I promised to celebrate this blog’s birthday with a few cool interviews and this is one of them. For four years, I stayed at UCSB and I learned how to program VR.

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VR Bungee Jumping, Samurai Swords, and 16 More New Demos

Leapmotion

Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Mark ( @mdm373 ) is a hobbyist game developer from just outside Philadelphia who has been playing with Unity and VR since the release of the Oculus Rift DK2. Flip Out was created by Charles Wan and Julian Halliday. Jenga Hero.