Remove Augmented Reality Remove HTC Remove Leap Motion Remove Training
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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

Another example could be an educational experience that trains the user in doing something (e.g. What to do if you need camera access now Meta Augments are a nice tool, but I think we need more than this (Image taken during a Meta event) What if you need camera access today?

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. Leap Motion. Oculus Rift and Oculus Quest. Sense Glove.

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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

360VR videos and photos became a regular part of our social media feeds , billions of dollars invested in VR technology advancement, and a VR experience for everything from movie trailers, corporate training and Presidential farewells. HTC – Vive. Leap MotionLeap Motion. Oculus – Rift.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame. VSDK is a free, augmented/virtual reality software development kit that helps developers rapidly achieve results,” said Dr. Michael Jenkins, Senior Scientist at Charles River Analytics in a statement.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that Leap Motion told me about ). Vive Facial Tracker works also with non-HTC headsets. As long as it works….

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmented reality.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmented reality.