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The Headset Manufacturers Making the Best AR and VR Accessories

ARPost

For more on how VIVE’s VR accessories help them compete with other headset manufacturers, read the entry on them in our article on competition for Varjo headsets. Sony makes some of the coolest VR accessories of any company out there. While this article was being written, DigiLens did just that. Lenovo ThinkReality A3.

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The Current State Of The VR/AR Patent Landscape

VRScout

Image Credit: Sony. Utility Patents protect any new and useful process, machine, article of manufacture, the composition of matter, or any new and useful improvements to existing objects. Virtual reality patents protect virtual reality (VR), an artificial simulation of the real world that has been designed by computer programs.

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Sony AR Patent Hints at Stereoscopic Headset Capabilities

Peter Graham

Recently a Sony patent appeared indicating plans for upgrades to PlayStation VR, adding features like inside-out tracking and wireless capabilities. Of course, what’s a Sony patent without a hint of PlayStation somewhere in there. For further updates on Sony’s AR and VR plans, keep reading VRFocus.

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Why we should care about ergonomics in virtual reality

The Ghost Howls

Examples of head measurements (Image by Rob Cole). Other examples are scuba diving masks or full-face motorcycle helmets, although neither of these have the added complication of housing a head-mounted display that relies on a good fit for the correct optical presentation of the display to the eyes.

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Latest Sony Patent Indicates Possible Wireless PlayStation VR 2 With Cameras

Peter Graham

VRFocus has seen recent patents appear for a virtual reality (VR) floor mat by Microsoft and a new headset design for Nintendo Switch. Now it’s the turn of Sony Interactive Entertainment (SIE) with possible new designs for PlayStation VR which include possible improved tracking and wireless options.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

We’re going to talk about Disney vision, the 90s, immersive entertainment, dream craft, driving go-karts in augmented reality, Great Wolf Lodge and magical wands. Kevin: Well, that’s part of the reason why I’m so passionate about augmented reality and virtual reality being used in out-of-home entertainment.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

We’re going to talk about Disney vision, the 90s, immersive entertainment, dream craft, driving go-karts in augmented reality, Great Wolf Lodge and magical wands. Kevin: Well, that’s part of the reason why I’m so passionate about augmented reality and virtual reality being used in out-of-home entertainment.