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Haptic Gloves for Games and Data Visualization

HaptX

When one finds out that she worked at Microsoft in the early days of Encarta Encyclopedia and World Atlas , it starts to make sense. She created an internal team at Microsoft to manage these complex issues across the entire company. “All Her time working at Microsoft led her to the IGDA. Haptic Gloves for Data Visualization.

Haptic 52
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All the most important AR and VR news from the GDC 2018

The Ghost Howls

The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. NVIDIA has announced RTX, a framework that enables real-time raytracing in its latest generation Volta GPUs (the architecture of the upcoming NVIDIA graphics card, already implemented in some enterprise products by NVIDIA).

AR 165
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

There’s a lot of, for example, architectural firms in town, and they aren’t as flashy as a virtual sports or something, but they’re all using VR for showing the buildings, or going to a client and saying, “hey, would you like this room moved over here? We’re not tied to Microsoft.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

There’s a lot of, for example, architectural firms in town, and they aren’t as flashy as a virtual sports or something, but they’re all using VR for showing the buildings, or going to a client and saying, “hey, would you like this room moved over here? I got the chance to use the Ultra Haptics, [which].

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

There's a lot of, for example, architectural firms in town, and they aren't as flashy as a virtual sports or something, but they're all using VR for showing the buildings, or going to a client and saying, "hey, would you like this room moved over here? We're not tied to Microsoft. We made it work. I reached out, grab a cup of coffee.

Tips 60
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OSVR - a Look Ahead

VRGuy

We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. The same is also true for input and output peripherals such as eye trackers and haptic devices. We will need to look for common characteristics of haptics devices.

Latency 40
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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. 14- Kai Liang. 25- Pankaj Raut. 48- Raja Koduri.