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Quest 3's Mixed Reality Dynamic Occlusion Is Now Higher Quality With Better Performance

Upload VR

Occlusion refers to the ability of virtual objects to appear behind real objects, a crucial capability for mixed reality headsets. In comparison, Apple Vision Pro has dynamic occlusion only for your hands and arms, because it masks them out the same way Zoom masks you out rather than generating a depth map.

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How Different XR Companies Approach Cloud Services

ARPost

Generally, “the cloud” refers to remote servers that do work off of a device. For example, some of the cloud services that we’ll look at are cloud storage solutions. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. But, what is the cloud anyway? CloudXR From NVIDIA.

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The AR Space Race, Part IX: Epic Games

ARVR

As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. It broadly refers to digital domains that host synchronous interaction between placeshifted participants. But it’s not alone.

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Nreal Rebrands To XREAL & Announces Adapter For iPhones, Consoles & PCs

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These "disputes" likely refer to the lawsuit Epic Games filed against the company in 2021 , in which Epic alleged that it was “no coincidence” that Nreal’s name “looks and sounds virtually identical” to its Unreal game engine. Currently it only supports USB-C devices such as Android phones, iPads, and laptops.

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What is Google ARCore?

XR Today - Augmented Reality tag

For example, firms like Walmart and Ikea have smartphone applications for customers to position new furniture items in their homes or try on clothes. It’s the Google version of the “ARKit” experience from Apple. Additionally, beginners can reference the guides to launch their immersive environments.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.

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