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90% of Chinese VR Startups Have Gone Bankrupt. Here’s Why That’s a Good Thing.

VRScout

Research about this rapid decline was conducted and issued by iiMedia Research, a third-party data collector and analyst of technological digital platforms. With notable exceptions, these are often companies producing cheap replicas of existing mobile hardware like Google Cardboard and Samsung Gear without any additional, unique features.

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The XR Week Peek (2023.02.08): Samsung is back to XR, Echo VR gets shut down, and more!

The Ghost Howls

I’m sorry about that, but it’s still a miracle I’ve managed to write it… Top news of the week (Leaked image from Samsung video) Samsung is back to XR with Google and Qualcomm The big news of the week is that Samsung is back to XR. This is huge because we know that Samsung is able to always deliver good hardware.

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Kevin Williams: LBVR is not dead, it is rising again

The Ghost Howls

As you would expect, hard data is a commodity that many are after, and sadly I have to keep this for our paying clients. Lets split the international LBE VR sector into three core areas (North America, Europe/UAE, and Asia). Data by Virtuix shows that LBVR is growing again after the lockdown (Image by Virtuix).

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How Nokia Broke Into Virtual Reality With Its Ozo Camera

UploadVR Between Realities podcast

Voltolina talked about the advantage the Ozo has in capturing and processing a lot of data at once, and he talked about the company’s plans for expansion in VR. With that, we also have to consider the technology related to carrying and distributing data for playback. The data rate is significant. That’s still happening.

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The Curious Relationship Between DVDs and VR

VR Playhouse

In 1997, the first DVD player was released in America. And to explain at least a small portion of this sudden success, I’m going to look at another piece of technology at the time, Sony’s Playstation 2. By 2002, the PS2 made up a total of 32% of all DVD players in America. It was exciting, right? Apparently so.

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My predictions for virtual reality in 2022

The Ghost Howls

In the USA, it is almost mainstream; in Europe, it is something for people that have some knowledge of gaming or technology; in South America, is very difficult to get a headset. PSVR 2 Controllers (Image by Sony Interactive Entertainment). At the moment, the adoption of VR is very different in different parts of the world.

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). Pankaj Raut is currently the board member and active CEO of AjnaLens (Dimension NXG), a leading AI-powered Mixed Reality company serving the Defence, Fortune 100 clients across Asia, Europe and America.