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How Different XR Companies Approach Cloud Services

ARPost

We are now at the level that we are super happy with the latency and deployments.”. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. XR streaming is already a reality on other cloud platforms. CloudXR From NVIDIA. Not all XR companies offer their own cloud services.

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NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

The Ghost Howls

Now, thanks to this move, you don’t have to care about anything at all: you can find on AWS a machine already configured with Cloud XR , already with the right specs of GPU, drivers, CPU, etc… It will be available on Amazon EC2 P3 and G4 instances which already support NVIDIA V100 and T4 GPUs. Cloud XR visual (Image by NVIDIA).

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The XR Week Peek (2024.1.9): Apple Vision Pro launches on 2/2, Qualcomm announces new chipset for Samsung headset, and more!

The Ghost Howls

UEVR is a universal VR mod, and it lets everyone easily convert every Unreal Engine-based PC game (including the AAA ones) into a VR experience. It is not totally bad, and iVRy uncovered that its latency is lower than the one of Quest 3 plus Air Bridge, for instance, but still, people were expecting a much more polished product.

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The Direct from Imagination Era Has Begun

Building the Metaverse

For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Image from Unreal Engine 5.1 This approach is good for huge workloads when latency and shared memory don’t matter much.

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Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). In another scenario, we may see game engines dominant, like Unity or Unreal. “Cyberspace” was coined by SF author William Gibson.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. A frame of the presentation where Oculus explained the compression method of the Oculus Link.

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Composability is the Most Powerful Creative Force in the Universe

Building the Metaverse

Whether we create something in Roblox, Unity or Unreal; architect an immersive space in VR; or build a decentralized application?—?we Many workloads depend on low latency?—?such such as gaming, real-time social software, augmented reality, or AI applications that need to be placed closer to sensors and other inputs.