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The XR Week Peek (2022.11.01): Quest Pro gets released, Quest 3 slated for 2023, and more!

The Ghost Howls

VRChat adds hand-tracking support and now it is possible to use it completely without controllers! The Africa XR Report tells you what is happening in immersive realities in Africa. The Africa XR Report tells you what is happening in immersive realities in Africa. Other news. Learn more. Learn more.

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The XR Week Peek (2022.08.29): PSVR 2 to launch in 2023, Meta accounts released, and more!

The Ghost Howls

Owlchemy Labs teased its upcoming experience, which for the first time will be multiplayer (Owlchemy games are usually single-player), and will rely heavily on hand tracking (it is not even sure it will support other input means). Two interesting experiments from Shopify and Unity. Then, we had some news about games.

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The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

Cubism is a great case study for hand tracking UX. It can work both with the hands and the controllers, and since its hand interface works really well , Road To VR asked its developer Thomas Van Bouwel to write an article about it. Learn more (Africa XR Report) Learn more (Form to contribute). Learn more.

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How you (a VR professional) can go through the coronavirus lockdown

The Ghost Howls

Doing business in Italy is very hard now, but there are countries, for instance in Africa, that have not been much affected by the outbreak yet. Create something new with VR, for instance using Quest’s hand tracking , or Vive Pro’s SRWorks MR framework, or whatever else that is new and innovative.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and hand tracking. It really– it feels right. I’ve done conferences in VR where I’m speaking to 200 people, and I feel like I’ve met some of these people. But once the WebXR 2.0

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and hand tracking. And for anybody who's doing serious applications, I would definitely recommend them to do Unity or Unreal, but to also keep an eye on what's happening in the OpenWeb space, because it's going to be a huge part.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and hand tracking. It really– it feels right. I’ve done conferences in VR where I’m speaking to 200 people, and I feel like I’ve met some of these people. But once the WebXR 2.0