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Arcturus Announces Microsoft MRCS Partnership at SIGGRAPH 2023

XR Today - Mixed Reality tag

With the tools, creatives can receive comprehensive, end-to-end capturing solutions with one of the world’s most capable and advanced 3D capturing and reconstruction systems. Mistry added, “The MRCS technology gives us the opportunity to work with some of the best creators and studios in the world.

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Q&A: How Sketchfab Is Making 3D Models Accessible

UploadVR Between Realities podcast

The two big things that have changed is how we can create and consume 3D. Now with solutions like 3D capture, photogrammetry, and depth sensors, anyone can create a 3D file. Do you see Google Project Tango as a big part of the company’s future? The world is in 3D so we are going to capture it in 3D as well.

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SIGGRAPH 2017 In Los Angeles Showcases The Latest In VR and AR

UploadVR Between Realities podcast

“In the first year it was about introducing the technology widely to people. For objects not at the eye’s current accommodation distance, the system computationally blurs the graphics using the most up-to-date blurring technology: ChromaBlur, which accounts for high-order and chromatic aberrations of human eyes. Holo-Doodle.

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Apple Brings Spatial Computing to iOS

XR Today - Mixed Reality tag

Moreover, Apple is also pushing its Vision Pro SDK to support its first-party and Unity-supported third-party immersive applications, again in a bid to create a sophisticated piece of hardware with a system-selling lineup of integrated applications and hardware. The Vision Pro device is due in 2024 for $3,499.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

So it really took five years to be a scalable technology that would run on mobile and desktop and all browsers. When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

So it really took five years to be a scalable technology that would run on mobile and desktop and all browsers. When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

So it really took five years to be a scalable technology that would run on mobile and desktop and all browsers. When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry.