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GDC 2017: OTOY Is Bringing Mixed Reality Light Field Streaming To Unity

UploadVR Between Realities podcast

When we last heard from OTOY , the company revealed it was bringing light field baking and more to its Unity integration. On display at Unity’s booth is the first light field video created in OTOY’s Octane renderer using the engine. Items captured could be turned into a Unity asset to be brought into VR or MR experiences.

Unity 100
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Arcturus Announces Microsoft MRCS Partnership at SIGGRAPH 2023

XR Today - Mixed Reality tag

With the tools, creatives can receive comprehensive, end-to-end capturing solutions with one of the world’s most capable and advanced 3D capturing and reconstruction systems. The all-in-one solution has remained compatible with many of the industry’s most widely-used 3D creation tools.

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Q&A: How Sketchfab Is Making 3D Models Accessible

UploadVR Between Realities podcast

The two big things that have changed is how we can create and consume 3D. Now with solutions like 3D capture, photogrammetry, and depth sensors, anyone can create a 3D file. Do you see Google Project Tango as a big part of the company’s future? The world is in 3D so we are going to capture it in 3D as well.

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Apple Brings Spatial Computing to iOS

XR Today - Mixed Reality tag

Moreover, Apple is also pushing its Vision Pro SDK to support its first-party and Unity-supported third-party immersive applications, again in a bid to create a sophisticated piece of hardware with a system-selling lineup of integrated applications and hardware. The Vision Pro device is due in 2024 for $3,499.

Apple 93
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SIGGRAPH 2017 In Los Angeles Showcases The Latest In VR and AR

UploadVR Between Realities podcast

The AR system adds a 3D-captured section of Harbin’s cathedral on a fragment of plan printed on postcards, and a postcard set can be assembled to show the whole building. The Making of Google Earth VR. Tuesday, 1 August, 9:00 am – 10:30 am , Los Angeles Convention Center, Theatre 411. AR Mail From Harbin.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. What are your thoughts on that?

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3D captures. I guess it would be still Unity, for now.