Remove 360 Video Remove Filming Remove Head Mounted Display Remove Immersion
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What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

Now, let’s consider the key takeaways related to AR, VR and 360 ° content and review how they will influence the mass market adoption of those immersive technologies. At last year’s F8, the key focus was on Messenger and, to a certain extent, Live video. Allowing users to actually move through 360 ° videos.

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How Nokia Broke Into Virtual Reality With Its Ozo Camera

UploadVR Between Realities podcast

We had to look at what would be the device that could capture as much data as possible in order to reproduce the sense of presence that VR allows you to have when you’re fully immersed. As a subset of VR, you also have 2D 360 images. We integrated both 3D audio and 3D video because the full immersive experience needs both.

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The Curious Relationship Between DVDs and VR

VR Playhouse

One day, we will all regularly consume media through head mounted displays, just as we all watch television today. Because of their input, a single DVD was capable of holding 95 minutes of footage (encompassing the runtime of 90% of films) all for a retail price under $20. It’s not a passing fad but an eventuality.