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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

UploadVR Between Realities podcast

When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Project Falcon , as this new demo is called, is an on-rails first-person shooter that uses eye-tracking as an aiming system for noisy machine guns and explosive rockets.

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The XR Week Peek (2021.02.22): Samsung AR glasses leaked, Kura price revealed, and much more!

The Ghost Howls

Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung. It is cool that at the end of the video, the glasses show also the capability to work as sunglasses, and this means that you can carry them everywhere with you, even outside. More info (Both videos in this Twitter thread).

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Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

It was developed on the Unreal 4 engine and built by our studios team. And what some companies have done is actually flooded a real home and then created 360 video of that home. A lot of the immersive content today has to go through a full production with 360 video recording. It was crazy. People were loving it.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I can take a video, it stitches on my phone. Beyond that, I mean, you’re able to create completely new 2D videos from the 360 perspective. So you’re able to capture in 360. And everybody thinks, oh, if I captures in 360, I got to look at it in VR, which is cool. Alan: Yeah, 360’s too hard.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I can take a video, it stitches on my phone. Beyond that, I mean, you’re able to create completely new 2D videos from the 360 perspective. So you’re able to capture in 360. And everybody thinks, oh, if I captures in 360, I got to look at it in VR, which is cool. Alan: Yeah, 360’s too hard.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

I can take a video, it stitches on my phone. Beyond that, I mean, you're able to create completely new 2D videos from the 360 perspective. So you're able to capture in 360. And everybody thinks, oh, if I captures in 360, I got to look at it in VR, which is cool. Alan: Yeah, 360's too hard. One, ease of use.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Alan: There’s VR where you can make the full thing in computer graphics, but there’s also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that. You talked about these 8k cameras, or the 360 cameras. I reached out, grab a cup of coffee.

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