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Tribeca 2017: Lytro Wants To Capture The World With Volumetric Cameras In Latest Within Video, Hallelujah

UploadVR Between Realities podcast

It is our live-action world recorded as data and then all that data processed into a volume. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Then a batch of servers work together to crunch the data into an actual image.

Video 131
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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

There’s the stabilization at the capture level, which is essentially just using the gyro and the data to stabilize that in capture. And it’s also when you’re thinking about a 360 video, and I know this is probably trivial knowledge for you, since you’ve been using our tech for so long. Is that correct?

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article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

There’s the stabilization at the capture level, which is essentially just using the gyro and the data to stabilize that in capture. And it’s also when you’re thinking about a 360 video, and I know this is probably trivial knowledge for you, since you’ve been using our tech for so long. Is that correct?

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

There's the stabilization at the capture level, which is essentially just using the gyro and the data to stabilize that in capture. And it's also when you're thinking about a 360 video, and I know this is probably trivial knowledge for you, since you've been using our tech for so long. Michael: It's-- that's exactly it.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

And now, the data coming back is way better than anybody could have ever imagined. Alan: There’s VR where you can make the full thing in computer graphics, but there’s also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

And now, the data coming back is way better than anybody could have ever imagined. Alan: There’s VR where you can make the full thing in computer graphics, but there’s also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

And now, the data coming back is way better than anybody could have ever imagined. Alan: There's VR where you can make the full thing in computer graphics, but there's also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that. I jumped back.

Tips 60