Remove 360 Video Remove Data Remove Filming Remove Unity
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Adobe To Launch AR Features ‘As Fast As We Can,’ Exec Says

VRScout

On the other hand, VR cuts you off from your visual surroundings to completely immerse you in an app or film. Between 360 video, virtual reality, and augmented reality, I think augmented reality has much bigger opportunities,” Asher said. AR places 3D images in your surroundings you see through a headset or phone.

AR 337
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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360 videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.

AR 411
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VRROOM: Lessons learnt building a VR social platform that arrived at the top place on a VR store

The Ghost Howls

I picked Unity as the game engine because it is one of the best ones out there, I’m good at using it, it has a great community that can support you in case of issues, and it is also the first engine to be compatible with XR headsets when they’re out: Apple itself talked about Unity during the announcement of the Vision Pro.

Unity 481
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Tribeca 2017: Lytro Wants To Capture The World With Volumetric Cameras In Latest Within Video, Hallelujah

UploadVR Between Realities podcast

It is our live-action world recorded as data and then all that data processed into a volume. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Then a batch of servers work together to crunch the data into an actual image.

Video 131
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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

There’s the stabilization at the capture level, which is essentially just using the gyro and the data to stabilize that in capture. And it’s also when you’re thinking about a 360 video, and I know this is probably trivial knowledge for you, since you’ve been using our tech for so long. Is that correct?

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

There’s the stabilization at the capture level, which is essentially just using the gyro and the data to stabilize that in capture. And it’s also when you’re thinking about a 360 video, and I know this is probably trivial knowledge for you, since you’ve been using our tech for so long. Is that correct?

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

There's the stabilization at the capture level, which is essentially just using the gyro and the data to stabilize that in capture. And it's also when you're thinking about a 360 video, and I know this is probably trivial knowledge for you, since you've been using our tech for so long. Michael: It's-- that's exactly it.