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Trends and predictions for XR in 2024

The Ghost Howls

A new cycle of XR The Apple Vision Pro launch has been a disruptive moment for our industry (Image by Apple) As I said in a popular post a few months ago , I think we have entered a new cycle for immersive realities. Huawei and Pico are rumored to be working on an Apple Vision Pro competitor).

Trends 421
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No one really knows how the next ten years are going to play out

The Ghost Howls

The reality turned out to be pretty different, with Meta forecasting its first AR glasses in 2027 , and they will be for sure a product for enthusiasts, so mainstream adoption will still need various years to happen. It’s the same with Apple ARKit, which took everyone by surprise and led to the democratization of AR on smartphones.

Trends 377
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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. And a Vision Pro 2 wouldn’t be shipped until 2027. I’m honestly finding this report a bit too pessimistic.

Apple 335
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How to Create an Augmented Reality App: Technology Guide 2022

ARVR

Due to these variables, the augmented reality market is set to reach a value of $502 billion by 2027, growing at a CAGR of 62.7%, according to Research and Markets. So markerless AR is powered not only by depth sensors and other positioning data, but also by ML algorithms on top of this data.

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Industrial XR Market to top $60bn by 2030, ABI Research Reveals

XR Today - Mixed Reality tag

Analysts predict that more than 16 million industrial XR devices will ship in 2027 at current adoption rates. Along with NVIDIA, Unity and Epic Games, the world’s largest gaming engines, have also joined efforts to build the industrial metaverse.

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The Direct from Imagination Era Has Begun

Building the Metaverse

Physics and realistic light simulation (ray tracing) You’d need a way to have a persistent world with data, continuity, rules, systems. For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. Golf, I think. everything. That was a year ago.