Remove 2020 Remove Eye Tracking Remove HTC Remove Unreal
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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. An eye-tracking accessory built for Vive should work with Rift as well, and so on. Top news of the week. Image by Khronos Group).

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

2020's been a hell of a year, huh? Alan: Well, I figured since we're about to end 2020, and I also figure that since this is our 150th episode, I would crack a beer while we record this episode, because what a year we have had. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

2020's been a hell of a year, huh? Alan: Well, I figured since we're about to end 2020, and I also figure that since this is our 150th episode, I would crack a beer while we record this episode, because what a year we have had. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

2020's been a hell of a year, huh? Alan: Well, I figured since we're about to end 2020, and I also figure that since this is our 150th episode, I would crack a beer while we record this episode, because what a year we have had. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things.

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The Ghost Howls’s VR Week Peek (2019.08.05): SIGGRAPH shows cool XR stuff, Vive Cosmos will probably cost £700, VirtualLink may die and much more!

The Ghost Howls

video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Image by HTC). HTC has not confirmed nor denied the price, but 90% of cases when this happens, the rumored price is true. Other relevant news. Vive Cosmos release is close and it may cost £700. The page has now been removed.

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