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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

If the rumor is true, probably this is the Del Mar headset , and the Jedi controllers may be like the Oculus Touch but more comfortable and maybe with full finger tracking. Or eye tracking?). Image by Magic Leap). Magic Leap looks for a $100-million deal to save itself.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

Magic Leap has just organized its first developers’ event, dubbed “L.E.A.P.” It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus.

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OpenXR Update to Optimise Major XR Headsets

XR Today - Mixed Reality tag

The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.

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All you need to know on HoloLens 2

The Ghost Howls

Today, at MWC 2019, Alex Kipman went on stage together with Satya Nadella and Julia White to announce the new HoloLens 2. This new HoloLens has for sure made a huge leap forward for what concerns comfort. The new HoloLens uses its integrated eye tracking to perform user authentication via iris recognition. Unreal SDK.

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

The idea of Leap Motion is going against the current trend of augmented reality glasses, that is mostly based on expensive devices that have closed ecosystems (e.g. HoloLens or Magic Leap One ), but to create a headset that is: Affordable; Completely open, both from a software and hardware standpoint. Got a phone call.

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Kelly Peng reveals Kura 150° FOV AR glasses expected price and release date

The Ghost Howls

High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. eye-tracking analysis to see if you have fallen asleep while driving). eye-tracking analysis to see if you have fallen asleep while driving).

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

The advantage of using 72 Hz is that everything appears smoother, plus the display becomes brighter and the colors warmer ; Fixed foveating : we all know what foveated rendering is and we all know that to be implemented it requires eye tracking. But we also know that when in VR, most people just look forward with their eyes.

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