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‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas. Assetto Corsa supports Oculus Rift and HTC Vive.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The original Oculus Rift won the first VR Headset of the Year Award (not its own category this year) in 2017. VR Lifetime Achievement. VR Film of the Year.

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The VRScout Report – The Week in VR Review

VRScout

Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

The Holodeck Year 2: Growing the VR Ecosystem in 2017. Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. State Of Unreal: Epic Games’ Opening Session.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

So all the way up to-- we did VR stuff with ARKit in 2017 -- if I don't say wrong -- then all the way up to there it was marker based. We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. We did this with Hololens in 2017, I think. We are looking at sound.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

So all the way up to-- we did VR stuff with ARKit in 2017 -- if I don't say wrong -- then all the way up to there it was marker based. We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. We did this with Hololens in 2017, I think. We are looking at sound.

AR 78