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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. During the production period, we faced a pretty tough deadline: the client wanted to show the technology at an annual industry conference that was taking place in 2.5 Let’s look at the latter: in 2019, we created a VR app for Huawei, a leading global telecom company.

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Made in Europe: 5 European XR startups at the service of art that you should know about.

ARVR

Virtual reality is one of the technologies with the greatest potential that spans across different fields such as training, education and medicine, among others. In recent years, the application of this technology in cultural knowledge has been on the rise. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0

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The VRScout Report – The Week in VR Review

VRScout

This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. THE FAMOUS ICELANDIC ECCENTRIC EMBRACES VR.

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Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR

Road to VR

The technology that enables the core experience that comprises virtual reality is progressing quickly, but as VR headsets become more advanced companies are looking to where the next generational leap in VR will come from. In June 2016, we finished multiple Unity Demos to demonstrate what Dexmo is capable of.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. . And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as today’s guest, Martin Enthed , explains. And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: Hey everyone, I'm Alan Smithson. Martin: Yeah.

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