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#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours

Leapmotion

AugmentedReality #xr #vr #wearable #unity #spatialcomputing pic.twitter.com/h2KAkgXWQq — Noah Zerkin (@noazark) February 15, 2019. Noah created what may be the first 3D-printable mount for the Leap Motion Controller on the Oculus DK1 in 2013. Every possible hitch we ran into got taken care of by one participant or another.

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Magnopus Announces Connected Spaces Platform Available for Free as Open Source

XROM

I congratulate Magnopus on this milestone; have deep gratitude for their making this huge R&D investment available as open source, and I look forward to what the community builds," said Patrick Cozzi, CEO of Cesium and Co-Chair of the 3D Asset Interoperability Group at the Metaverse Standards Forum. That's what we're truly excited about."

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. The story of Strivr begins in 2013. Then on Thursday and Friday, we’d have small group discussions and why this is important ? For four years, I stayed at UCSB and I learned how to program VR.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. And it was for me as well; I’ve been a Unity user forever.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. And it was for me as well; I’ve been a Unity user forever.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. You know what, go learn Unity and coding and figure out how to actually make it.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin is also part of the Khronos Group, an organization working on the open standards for spatial web and 3D world. So you're also part of the Khronos Group, which is an organization working on the open standards of the 3D Web. And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013.

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