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VR “Bullet Hell” FPS ‘Evasion’ Announced for Rift & Vive, Catch the Trailer Here

Road to VR

Evasion aims to deliver several cutting-edge technologies, including ‘next gen’ full-body avatars powered by IKinema’s inverse kinematics animation system , “best in-class physics and destruction” enhanced for Intel Core i7 and i9 processors, and high-quality visuals and 3D spatial audio powered by Unreal Engine 4. The game’s ‘Swarm A.I’

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CatsAndVR.com continues to grow with the addition of our sharp new Los Angeles correspondent, fellow Oculus Launchpad alumni Sherif Higazy. Check out his coverage of the Technicolor Experience Center.

Cats and VR

Partnering with outside companies such as Epic (The company that brought us Unreal) NVIDIA, NOKIA and IMAX while leveraging its own portfolio companies (THE MILL, MPC, MISTER X and more.) . in 2013 revenue, Technicolor’s entrance into the immersive space is a signal to the wider VR industry that larger companies are taking an interest.

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The Future Group Raises $20 Million to Blend Real-world Video With Virtual Worlds

UploadVR Between Realities podcast

It’s a new form of entertainment.”. The virtual environment will be built using the Unreal game engine, with technology built on top of it. The company has raised $42 million since its founding in 2013. with experience using game-oriented technologies in The Matrix films.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?

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A Brief History of Virtual Reality at CES

Road to VR

CES 2013 / 2014: The Early Years. From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. Oculus’ Pre-DK1 Prototype, shown at CES 2013.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. The story of Strivr begins in 2013. I like a lot playing games, I have worked a lot in, and I still work in entertainment. For four years, I stayed at UCSB and I learned how to program VR. I learned how to do the coding. How is your experience there? It’s all very cool.

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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. Announced at Electronic Entertainment Expo 2015, the game was developed primarily by Ubisoft's studio in Montreal, and released worldwide on February 14, 2017.

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