Remove 2011 Remove Eye Tracking Remove Gaming
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Oculus Acquires Eye-Tracking Company The Eye Tribe

Road to VR

The Eye Tribe , a Denmark-based eye-tracking startup, today confirmed they’ll be joining the ranks of Facebook’s Oculus VR. Both Oculus and The Eye Tribe today confirmed the acquisition with TechCrunch ‘s Josh Constine. The specifics of the acquisition are still fairly thin however.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. Huge, huge gaming conference. One my the reasons I started looking at VR again in 2016 was because of that video gaming interest. ” The prices might still be a little bit high, but the quality of the gaming was there already.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. Huge, huge gaming conference. One my the reasons I started looking at VR again in 2016 was because of that video gaming interest. ” The prices might still be a little bit high, but the quality of the gaming was there already.

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Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. Huge, huge gaming conference. One my the reasons I started looking at VR again in 2016 was because of that video gaming interest. I'm thinking about some of the early games that that I played, that gave me that "woah" moment.

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The VRScout Report – The Week in VR Review

VRScout

APPLE’S 2011 AUGMENTED REALITY PATENT FINALLY MADE PUBLIC. First filed in 2011, the patent was published by the US Patent and Trademark Office with minimal changes. NEXTVR BRINGS US MORE FOOTBALL FROM NEXTVR: the live streaming company is bringing us NFL highlights AND live college games. Not only did Snap, Inc. …and more.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. It's funny, because Helen Papagiannis -- author of Augmented Human -- she's got this game, "Augmented Reality Or Real?"

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. It's funny, because Helen Papagiannis -- author of Augmented Human -- she's got this game, "Augmented Reality Or Real?"

AR 78