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The AR Space Race, Part VIII: Startups

AR Insider

That could be wayfinding with Google Live View , or visual search with Google Lens. As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. ” But it’s not alone.

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The AR Space Race, Part VIII: Startups

ARVR

That could be wayfinding with Google Live View , or visual search with Google Lens. As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. But it’s not alone. this time with an AR focus.

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Retrospective: How LEGO Augments Our World

VRScout

Life of George (2011) . In 2011, LEGO unveiled their first fully integrated digital-to-physical gaming experience, Life of George. LEGO BrickHeadz Builder is currently retired from the Google Play store. However, we are hoping that tools and technology improvements will make this combination easier.” . “A

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10 Augmented Reality Trends of 2022: A Vision of Immersion

ARVR

APPLE ARKIT 5 The latest version of Apple’s open source mobile augmented reality development toolset, ARKit 5 , offers significant improvements from ARKit 4. This past year, Google introduced a few new features for ARCore such as recording and playback APIs. Developing an Original World-Traveling VR Experience 4.

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The VRScout Report – The Week in VR Review

VRScout

WHAT A DAY FOR A DAYDREAM… The highly-anticipated Google Daydream headset is here. Priced at $79, it is currently only compatible with the Google Pixel phone. APPLE’S 2011 AUGMENTED REALITY PATENT FINALLY MADE PUBLIC. Not only did Snap, Inc.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Martin: That story has been told a few times. Martin: Okay. Martin: Yeah.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Martin: That story has been told a few times. Martin: Okay. Martin: Yeah.

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