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The Possibility of AR on the Urban Space

ARVR

It is a speculative text that lays out the argument for “recolonization of the real world, computers becoming invisible, mobile, networked and location aware, the real world augmented rather than simulated.” That is an extremely ambitious task, but it is one that has made its way to companies like Google.

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Google Opens ‘Maps’ API So Devs Can Create ‘Pokémon Go’-style Games

Road to VR

During the Google Developer Day presentation at GDC 2018, Product Manager Clementine Jacoby and Engineering Lead Patrick Donelan at Google Maps presented the team’s progress in bringing their technology and data to game developers. Image courtesy Google.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. And then slowly and surely, we picked up the business up to 2007, 2008. And we took that company to $250-million between 2008, 2009 to 2011.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. And then slowly and surely, we picked up the business up to 2007, 2008. And we took that company to $250-million between 2008, 2009 to 2011.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators -- big aircraft simulators, etc. -- and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. But obviously these people couldn't afford a $50-million simulator.

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How A Recession Could Boost VR Adoption

UploadVR Between Realities podcast

Fast forward from 2008 to now. Let’s start with why games did so well back in 2008. For example, let’s say you bought Gears of War 2 in November 2008 when it launched. Of all the game platforms sold in 2008, the two highest performing ones were the strangest concepts. A premium on frugal fun. New is good. Gears of War 2.

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The portrait of an avatar as a young artist

TechCrunch VR

In this episode of Flux I talk with LaTurbo Avedon , an online avatar who has been active as an artist and curator since 2008. Virtual life in poetry, song, or simulation gives us a different sort of armor where our forms can forget about borders, rules and expectations that have yet to change outside. It has been quite a decade.

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