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Qualcomm launches new AR dev kit, acquires Clay AIR

TechCrunch VR

To build out the software ecosystem, Qualcomm lined up a wide range of partners, including Epic Games’s Unreal Engine, Niantic’s Lightship platform, Unity, Viacom CBS and others. They will get access to documentation, sample code, tutorial and additional tooling to quickly build basic AR applications.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

Created by Fable and Oculus and powered by Unreal Engine, the film has been to Tribeca, the Chicago Film Festival and the Emmys. Founded in 2007, the company first turned heads with its 2012 Hunger in LA experience. Make Real uses VR technology for tools and entertainment.

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

Colin Northway’s art gallery is still very early too, but he’s already using cutting edge tools like Valve’s Steam Audio to bring life to the space for people gathering to check out creations from a wide range of artists. Embracing New Tools. “Isn’t this the best medium for Contraption?”

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar's experience, everyone from universities to governments see the value of XR -- they just lack the content to make it a worthwhile, everyday tool. And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now?

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