article thumbnail

Apple Mum on AR/VR for iPhone 7, but Here’s How We Know They’re Still Working on It

Road to VR

In fact, Apple’s patents in this field tell us that the company has been thinking about immersive wearables for a long time; patents filed at least as far back as 2007 show a device that looks much like the VR headsets we see today.

Apple 100
article thumbnail

Keeping VR users from hurting themselves

Doc-Ok

The method of claim 1, wherein said location of said user is determined by continually monitoring the location of a portion of said head-mounted display. So important and clever, in fact, that Valve recently filed a patent about it. I’d like to direct viewers’ attentions to time point 0:52 in the video.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How VR is Changing the Way We Think About Therapy

VRScout

Head mounted displays were clunky, computer processing speeds laughable, and 3D graphics downright primitive in comparison to what’s available VR today. Virtual Iraq VRET was developed from 2005-2007 as an answer to the military’s problem at USC’s Institute for Creative Technologies.

Iraq 205
article thumbnail

A Brief History of VR

VeeR VR

It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch. In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications.