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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

Curious to learn more, I reached out to Joe Pavitt, Master Inventor and Emerging Technology Specialist at IBM Research Europe. Natural language processing is a type of machine learning that powers realistic conversation between humans and machines. NATURAL LANGUAGE PROCESSING.

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Tech Giants Prime AR’s Headworn Era

AR Insider

I n 2007, Apple unveiled the iPhone. All the big tech players — Microsoft, Google, Facebook, and Amazon — are in the game as well. Eventually, Apple could take lessons it learns from the virtual reality headset and apply it to a pair of lightweight AR glasses with transparent displays. by Kif Leswing, CNBC.

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

Other teams in this group include Survios ( which is funded by investors to the tune of $50 million ) and Owlchemy Labs ( acquired by Google ). They recall demos of Owlchemy’s Job Simulator, Google’s Tilt Brush and Valve’s early robot demo, each of which made excellent use of those hand controls. Learning New Skills.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. It is transforming education by experiential learning. Alan: I’m really, really excited.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. It is transforming education by experiential learning. Alan: I’m really, really excited.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. It is transforming education by experiential learning. Alan: I'm really, really excited. What is in that?

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

” As I started researching, learned a lot about the efforts during the 1990s to incorporate haptics into VR, but interest in haptics tech seemed to fizzle out as enthusiasm for VR subsided. It could drastically change the way we work—machine haptics has the possibility to accelerate automation and the replacement of humans by machines.

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