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Physicality & Spectatorship in ‘Project Arena’ Could Blur the Line Between E-sport and Actual Sport

Road to VR

Essentially Wii Sports (2006) for PS3 using PlayStation Move, it featured a table tennis mode that remains, to my eyes, the greatest motion-control game ever published. VR motion control changes all that. Project Arena , a work in progress title from CCP Games, is built for VR and motion controls from the ground up.

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The VRScout Report – The Week in VR Review

VRScout

GE USES AR TO TALK TO MACHINES IN MICROSOFT PARTNERSHIP. Using human-computer interfaces, machine learning, and artificial intelligence, employees are communicating and interacting with machines via the Microsoft Hololens augmented reality device. in seed funding to release a development kit of their Reactive Grip VR controller.

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Apple Granted Patent for High Field of View AR Display

Road to VR

Originally filed back in June 2012, months before the Oculus was to make waves with its Rift DK1 Kickstarter campaign , this “continuation”, published by the US Patent and Trademark Office , extends an even older application, originally filed back in 2006.

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Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology

Road to VR

Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. Haptic feedback in general-purpose controllers has been limited to vibration feedback since the introduction of the Rumble Pak for the Nintendo 64 in 1997. They call it NormalTouch and TextureTouch.

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Who Will Own the Metaverse?

AR Insider

In Neal Stephenson’s Snow Crash of 1992, the internet has been superseded by the Metaverse, a multi-person shared virtual reality with both human-controlled avatars and system “daemons”. Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic).

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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim.

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Holographic Waveguides: What You Need To Know To Understand The Smartglasses Market

UploadVR Between Realities podcast

Couple that with what we can safely assume was an impressive laboratory demo (in a controlled environment), and he was able to raise a staggering amount of money. In 2006, while working at Ogilvy, he launched the blog GigantiCo to discover what had come of VR and explore the emerging AR industry.