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‘Jesus VR’ Claims First Ever Feature-length VR Film, to Preview at Venice Film Festival

Road to VR

Like Mel Gibson’s The Passion of the Christ (2004), Jesus VR was filmed in Matera, Italy under the direction of Passion executive producer Enzo Sisti. Father William Fulco, a religious adviser on the 2004 depiction of the life and death of Jesus, also signed on as to consult for Jesus VR. Funding to Build “Global VR Studio”.

Filming 165
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Intel to Buy Imagination Technologies or AMD’s RTG?

VRWorld

In 2004, both companies went back to the negotiating table as Intel wanted to integrate Nvidia’s IP inside Larrabee and future integrated processor graphics, while Nvidia wanted to build chipsets for Intel processors. More recently, AMD spun off its engineering teams under the Radeon Technologies Group, which is lead by Raja Koduri.

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Xbox Game Studios Has (inadvertently?) Acquired Heaps of VR Development Talent

Road to VR

A VR-capable version of Minecraft (supporting multiplayer with the non-VR version) interestingly launched first on Samsung’s Gear VR headset (which runs Oculus software) back in 2016, though the game still hasn’t been brought to the newer Oculus Go or Oculus Quest. InXile – The Mage’s Tale.

Gaming 230
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CES 2022: AMD’s Next-Gen AM5 Platform to Have Long Term Support

Anand Tech

Going back in AMD’s history we can see just how long various platforms have lasted, from first processor launch to last processor launch: Socket 939 from 2004 to 2006. We’re only just on the transition to DDR5, and DDR6 is a long way away – in a recent Samsung presentation, for example, it listed DDR6 as a 2028 technology.

Strategy 100
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Top 37 VR Film Festivals to Attend in 2018

VeeR VR

Projects must be viewable via Oculus Rift, HTC Vive, Samsung Gear VR, or Google Cardboard. premieres from over 30 countries, it hosts writer's events which includes screenwriting competitions, a shorts programs, technology and artistic forums and workshops, student programs, and a theatre organ accompanied silent film.

Filming 49
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Visit the Ancient Rome in VR with Rome Reborn

The Ghost Howls

Before starting with the interview, a little disclaimer: my consultancy agency New Technology Walkers is collaborating with prof. I was very impressed and started to investigate what technology might be used to reproduce the model and make it more widely available to the people of the world. You can read about the project here.