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Watch: Tobii Tease Unnervingly Effective Vive Eye-Tracked VR Demo Ahead of GDC

Road to VR

Swedish company Tobii , who has specialised in eye tracking since its inception in 2001, have produced hardware for gaze detection hardware in various guises for some time now, and has recently announced plans to bring its tech to virtual reality, via a $50M funding round.

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The Mage’s Tale Review: A VR Dungeon Crawl RPG 30 Years In The Making

UploadVR Between Realities podcast

By the time I was old enough to really appreciate video games (born in 1990) I was diving headfirst into sprawling epic adventures from the Final Fantasy and Dragon Warrior franchises on consoles and learning how to fight my way through the unrelenting difficulty of the original EverQuest. In this way the games are almost turn-based.

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What are the most popular Amusement Equipment? Check out the 7 most popular VR Rides at the moment!

Steki Amusement

This is a VR theater consisting of VR 360° panoramic glasses, interactive seats, VR movies or game resource libraries. It can make players feel like they are in a game, like the virtual world of the number one player, with a 360-degree viewing angle experience, which is better than that of IMAX. VR WOW (Hand Interactive Game).

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

In my lab, we published networked VR studies as early as 2001 where we networked three people together in VR and saw how the collaboration went and how avatars changed them. It also makes sense because many VR games now are low-poly, but people still enjoy them. That’s very interesting. We have had a lot of success in sports.

Training 531