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Intel & Major League Baseball Partnership Will Bring Free Weekly Games Streamed in VR

Road to VR

The VR broadcasting is done via Intel’s ‘True VR’ platform which is currently only available on Samsung’s Gear VR headset. SEE ALSO Trinity VR's 'DiamondFX' Batting Simulator is Made for the Major Leagues. Detroit Tigers vs. Seattle Mariners. June Schedule. Photo courtesy Intel.

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Meet & Greet in AR, with Spatial’s Jacob Loewenstein

XR for Business Podcast

Co-founder Jinha Lee developed pioneering AR interfaces at MIT, Microsoft, and Samsung and then also showed them at a TED talk. Our guest today, Jacob, has also been a partner at Samsung NEXT. And when Jinha finished up at Samsung, AR had sort of started catching on in earnest. Jacob, welcome to the show.

AR 78
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Meet & Greet in AR, with Spatial’s Jacob Loewenstein

XR for Business Podcast

Co-founder Jinha Lee developed pioneering AR interfaces at MIT, Microsoft, and Samsung and then also showed them at a TED talk. Our guest today, Jacob, has also been a partner at Samsung NEXT. And when Jinha finished up at Samsung, AR had sort of started catching on in earnest. Jacob, welcome to the show.

AR 78
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Meet & Greet in AR, with Spatial's Jacob Loewenstein

XR for Business Podcast

Co-founder Jinha Lee developed pioneering AR interfaces at MIT, Microsoft, and Samsung and then also showed them at a TED talk. Our guest today, Jacob, has also been a partner at Samsung NEXT. And when Jinha finished up at Samsung, AR had sort of started catching on in earnest. Jacob, welcome to the show.

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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can.

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Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds -- or probably a thousand headsets -- all synchronized. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. So it makes it a very seamless experience.

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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can.