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PSVR Horror Game ‘Stifled’ Coming to Vive, Rift & PC Next Week

Road to VR

Stifled is coming July 10th, and will be available on Rift, Vive and PC through Steam , Humble , Itch.io , GreenManGaming and Razer Game Store, and for Rift on the Oculus Store. The post PSVR Horror Game ‘Stifled’ Coming to Vive, Rift & PC Next Week appeared first on Road to VR.

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The XR Week Peek (2021.12.06): Upload VR Showcase, Apple headset rumors, and more!

The Ghost Howls

Called Cities: VR, it will bring the city-building and management simulation to Oculus Quest 2 in Spring 2022; Polyarc has confirmed that is working on Book 2 for Moss and expects to release it for PSVR in Spring 2022. The launch of the headset should come many months before the release so Apple can present the device before the FCC approval.

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Remastered ‘Half-Life 2’ Coming to Vive & Rift with VR Controller Support via Revamped Mod

Road to VR

A reborn mod project is bringing compatibility for the Oculus Rift and HTC Vive with full motion input support, remastered visuals, a made-for-VR UI, realistic weapon interactions, and more. Here’s some gameplay from the original mod played on the Rift DK1. ” Sadly, it wouldn’t last. A Mod Reborn.

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What to Expect in VR This Week at E3 2016

Road to VR

E3 2016 kicks off this week; it’s the first E3 since the launch of the Oculus Rift and HTC Vive, and the last before the launch of Sony’s PlayStation VR headset. With the launch of the Rift only a few months under their belt, don’t expect anything new in the hardware department from Oculus.

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‘Half-Life 2: VR’ Mod Gets Green-lit on Steam in 4 Days

Road to VR

Half-Life 2: VR , a revamped version of an older mod which will adapt the beloved Half-Life 2 for the HTC Vive and Oculus Rift, has been green-lit, signifying Valve’s official acceptance of the mod for distribution on Steam. Here’s some gameplay from the original mod played on the Rift DK1.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.

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Vrui on Oculus Rift DK2

Doc-Ok

I know, the Oculus Rift DK2 is obsolete equipment, but nonetheless — there are a lot of them still out there, it’s still a decent VR headset for seated applications, I guess they’re getting cheaper on eBay now, and I put in all the work back then to support it in Vrui, so I might as well describe how to use it.

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