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The Minnesota Vikings Become First NFL Franchise to Launch Virtual Reality Application for Oculus

Cats and VR

The Minnesota Vikings are the first team to launch a virtual reality application for Oculus. Titled “Vikings VR” and available in the Oculus store, the app takes fans directly inside U.S. Bank Stadium to view 360 videos and photos from Vikings games and events. link] [link].

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Walmart and STRIVR Partner To Train Employees In VR

UploadVR Between Realities podcast

Each will have an Oculus Rift and a VR ready PC to run it on. Using 360 degree video, an estimated 150,000 employees will enter VR and encounter situations that they’ll have to respond to using on-screen prompts. It’s also done a PGA Tour 360 video fan experience.

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All the Ways Augmented Reality and Virtual Reality are Shaping Sports

ARVR

NHL In a post COVID-19 world, the Minnesota Vikings are offering a Vikings VR experience available on the Oculus store for fans to roam around the Vikings’ stadium and view 360-degree videos and photos from Vikings games and events. © Minnesota Vikings Scan this QR code with your phone to see something awesome!

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Adobe Introduces VR Drawing Experience Project Dali

VRScout

From photo manipulation and video editing, to illustration and animation the company is the number one go-to for anyone looking to create, well, anything. So far Project Dali has only been public at the Minnesota Street Project , but you can be certain we’ll be hearing much more about this highly-anticipated application soon.

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The NBA and TNT Partner With Intel For Biggest VR Push Yet

VRScout

Thursday, March 8 – Boston @ Minnesota. It’s currently available for Samsung Gear VR, Google Daydream, Oculus , and Google Play. Fans will also be able to access NBA on TNT VR content during the regular season, during the following games: Thursday, February 22 – LA Clippers @ Golden State.

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STRIVR Labs Raises $5 Million And Adds Enterprise VR Training

UploadVR Between Realities podcast

It is an end-to-end platform, from content capture to reporting/assessment, and the content is viewed with regular VR headsets like Oculus and Samsung Gear VR. Reading or watching video in 2D isn’t as strong as doing it – even if you’re doing it in VR.”. A less-immersive lite version is also available on mobile and tablet.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

David also helps maintain a website about haptic media studies and has a book about the history of haptics called Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing , coming out in early 2018 with the University of Minnesota Press. Source: University of Minnesota Press. Greg Bilsland.

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