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Industry Leaders Adopt NVIDIA VRWorks to Push Boundaries of 360-Degree Video Storytelling

NVidia VR

At the GPU Technology Conference in San Jose this week, VR industry leaders are rallying around NVIDIA VRWorks 360 Video SDK, paving the way for a wide range of industries — from travel and sports to entertainment and journalism — to create high-quality, 360-degree stereo video experiences. STRIVR Advances 360-Degree Video Training.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. They found medical companies that were more interested in how precise those hand controllers could be, so they started doing demos, like a virtual catheter insertion and other kinds of medical training demos. And that was with controllers. Have you had a chance to try those?

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. They found medical companies that were more interested in how precise those hand controllers could be, so they started doing demos, like a virtual catheter insertion and other kinds of medical training demos. And that was with controllers. Have you had a chance to try those?

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. They found medical companies that were more interested in how precise those hand controllers could be, so they started doing demos, like a virtual catheter insertion and other kinds of medical training demos. Dean: I've trained theirs, but I haven't tried that particular demo.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. They found medical companies that were more interested in how precise those hand controllers could be, so they started doing demos, like a virtual catheter insertion and other kinds of medical training demos. And that was with controllers. Have you had a chance to try those?

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. You can see this in today’s AR products (and despite what Microsoft or Magic Leap call their devices, they really are augmented reality devices that you wear on your face).

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it. Quest hand tracking is perfect for slower experiences with light interaction. ” Image Credit: Facebook.