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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

The SenseGlove can apply a strong force-feedback to stop your fingers , to simulate a solid object in your hands, like a bottle, or it can just apply some resistance , to simulate a malleable material, like the one of an anti-stress ball. As a developer, I gave a look to their Unity SDK, that you can find on GitHub here.

Haptic 519
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Simple, Elegant, Fun: Hauhet + Paper Plane by VRARlab

Leapmotion

With Paper Plane , we studied the basic features of Leap Motion using fairly simple mechanics. That’s the feeling we wanted to simulate. What was it like incorporating Leap Motion into your Unity workflow? Unity provides a very natural way for the implementation of VR in your project.

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VR Bungee Jumping, Samurai Swords, and 16 More New Demos

Leapmotion

Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Chris is a 3D artist and programmer studying at Carnegie Mellon University’s Entertainment Technology Center. His project Let’s Go Fly a Kite is a physics simulation of kite-flying with some interesting twists and turns. “In

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Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

This is because Leap Motion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs Leap Motion as the only medium of interaction.

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NextMind Review: select objects using your brain powers

The Ghost Howls

After all this study, a random light pattern appears, and I don’t see it. A future runtime could offer more functionalities , a bit like it has happened with Leap Motion that in 2012 was a rough accessory and now is an amazing hands tracking device. The Unity SDK for NextMind is just fantastic.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”