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Big XR News from Unity, Meta, Lamina1, and Apple

XR Today - Mixed Reality tag

On the other hand, Unity is introducing tools that leverage AI to simplify XR content creation processes. Unity Muse, Sentis to Tap AI-Powered Content Creation This week, two AI tools, Unity Muse and Sentis , were released to assist creatives in designing immersive worlds and XR content.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ According to a PwC report , businesses are likely to become “metaverse power users.”

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The XR Week Peek (2020.02.03): VR adoption is rising, Lynx teases new MR headset and much more!

The Ghost Howls

The first one is the usual SteamVR hardware survey. Apart from highlighting that the Rift S is expanding its size and that the Valve Index is now selling well, the survey shows that VR users on Steam are continuously growing. Amazon promises “single-digit latency” XR streaming. Unity now supports Vulkan for Oculus Quest.

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The Ghost Howls’s VR Week Peek: Facebook admits that VR is taking longer than expected, Pistol Whip ready to launch and much more!

The Ghost Howls

Some use cases that are presented, like realtime streaming of VR games, are still far away : streaming of desktop games has not proven yet to be a successful business, so streaming of VR games, that is even more difficult because of the low latency requirement, is something not so close in the future. News worth a mention. Image by Facebook).

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Holoride details its in-car VR entertainment system and the opportunities for content creators [Exclusive]

The Ghost Howls

Since a key feature of our technology is a very latency-optimized synchronization between driving motion and at least parts of the perceived experience, we naturally counteract this effect in the long-term and have a significant reduction of corresponding negative effects. A while ago you announced a partnership with Pico and Unity.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. Or how does resolution or latency affect simulator sickness? The latency, I think, was about a quarter second. For four years, I stayed at UCSB and I learned how to program VR.

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