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How Different XR Companies Approach Cloud Services

ARPost

We are now at the level that we are super happy with the latency and deployments.”. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. For example, Magic Leap has had a partnership with Google Cloud for the past year now. CloudXR From NVIDIA.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ These collaborations are also a result of the need to create an open and interoperable metaverse.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

The problem is not the headset, but the controllers, that maybe to spare battery are emitting very low IR light, that can’t be detected very well outside, where the Sun emits too many IR rays; A Redditor has published a super cool guide on how to obtain the most from your router to have very low latency on Virtual Desktop.

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. In another scenario, we may see game engines dominant, like Unity or Unreal. Find out more details, dynamics and submission guidelines here. .

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. Emma Ridderstad : On the development tool side of things, they would have arguably been better off with an Epic Games partnership for Unreal Engine, given that they target high-quality visuals.

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Looking through the Jio Glass

ARVR

This has 3 main components to it, dictated by hardware: Wait, how is this different from things like Microsoft’s Hololens? Devices such as the Magic Leap and the Hololens rely on Waveguide optics. The XR visual processing pipeline is both compute intensive and latency sensitive.

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OSVR - a Look Ahead

VRGuy

Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Reducing Latency is Becoming Complex Trends Presence in VR requires low latency, and reducing latency is not easy. Low latency is also not the result of one single technique. Magic Leap is not commercial yet.

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