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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

This week, a rumor spread among XR communities: next-gen PSVR will be announced at a press conference to be held by Sony on February, 5th. The reason is that Sony has already announced that it will launch PSVR 2 only after the PS5 , to not confuse its buyers by selling too many things together. PSVR 2 could be revealed next month.

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The XR Week Peek (2020.05.25): new rumors on Apple Glasses, Oculus Quest anniversary, HP Reverb G2 and more!

The Ghost Howls

This may be Apple’s strategy to make people wear something on their head while they wait for a more complex headset. My friends at 7Invensun and HTC have organized a contest to develop VR applications featuring eye tracking. HTC announces Vive Pro Secure. We’ll see…. Participate in a VR eye-tracking apps contest! in Europe).

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The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

I think Meta hopes to reinvigorate the sales with the new headset… let’s see if this strategy is going to pay off. More info News worth a mention Information leaks on Vive’s inside-out Tracker There is a new leak about the inside-out tracked Vive Tracker that HTC teased a few months ago.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. They have a monetization strategy and they don’t take a lot of footprint in a venue.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. They have a monetization strategy and they don’t take a lot of footprint in a venue.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. They have a monetization strategy and they don't take a lot of footprint in a venue.