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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Click To Tweet Since this project was designed to run on mobile VR headsets, we designed knowing that it might be experienced with only 3 degree-of-freedom (3DoF) head tracking.

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Space and Perspective in VR

Leapmotion

Creating a sense of space is one of the most powerful tools in a VR developer’s arsenal. Space and perspective are among the most powerful tools in a VR developer's arsenal. Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset.

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Building Graffiti 3D: A Journey through Space and Design

Leapmotion

In yesterday’s post , I talked about the need for 3D design tools for VR that can match the power of our imaginations. So I switched to the Leap Motion Controller and quickly got my hands in my application. The new Arm HUD Widget by Leap Motion looked good, but I knew it wouldn’t be released for some time.

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VR Design Guide

Leapmotion

Well-designed tools afford their intended operation and negatively afford improper use. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. Ensure that the virtual cameras rotate and move in a manner consistent with head and body movements.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. Augmented reality tools detect objects in video feeds. Eye tracking software converts eye images into gaze direction.

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