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How VR Was Used To Help Produce A Full-Scale Opera

VRScout

XR hardware manufacturer Varjo has partnered with the Finnish National Opera and Ballet (FNOB) to help produce a new opera using VR technology. ” Built using Unreal Engine, the tool was used from the proof-of-concept phase all the way to final production. Turandot was co-produced by the FNOB and the Malmö Opera in Sweden.

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Reality Scan Vs NVIDIA NeRF – Photogrammetry for Developers

XR Today - Virtual Reality

Accessible photogrammetry tools also allow developers to facilitate system-intensive RT3D production pipelines using consumer-grade hardware and software. Epic Games launched Reality Scan in April, a photogrammetry tool for the firm’s Unreal Engine suite. Reality Scan.

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Varjo, Finnish National Opera and Ballet Debut Immersive Opera

XR Today - Virtual Reality

In late January, extended reality (XR) hardware provider Varjo and partners The Finnish National Opera and Ballet (FNOB) debuted an immersive opera experience of acclaimed production: Turandot from classic composers Giacomo Puccini and Franco Alfano. The Opera will run until March 4, and the immersive version will also run until February 16.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And by '99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

AR 60
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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. Minimum Hardware Requirements. Eye tracking sensor: 120fps infrared eye tracking system x2, less than 1° accuracy. Weight: 520g. Connections: HDMI 1.4 / USB 3.0 / USB 2.0.

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